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25.September 2009

- Persona 4 Analyzer released!



TESNexus-Modticker

- Screenshot Community Event: Coming Soon
Do you like screenshots? Do you like the idea of [b]winning a £25 Steam Gift Card[/b]? If you do, then keep your eyes peeled for a [b]special event launching on Friday, 22nd March[/b].

[center][img width=1000,height=206]https://staticdelivery.nexusmods.com/images/110/3060962-1517709575.jpg[/img][/center]
For a while now we have been thinking about new ways to increase interaction with you guys - our Nexus Mods modding community - through engaging and fun events that we can run (semi-)regularly on our site, and, moreover, support members of our community who are devoting some of their free time to engage other users.

In that regard, we have closely been following what two particular users, [url=https://www.nexusmods.com/users/3060962]Excellentium[/url] and [url=https://www.nexusmods.com/users/31439930]napoleonofthestump[/url], have been doing for our Skyrim and Fallout 4 screenarcher communities. For those of you who are not aware, [url=https://www.nexusmods.com/users/3060962]Excellentium[/url] is the originator of a community event he began running in February 2018 inviting screenshot artist from the Skyrim community to create and submit images centred around a specific artistic theme.

[url=https://www.nexusmods.com/users/3060962]Excellentium[/url] has run over 15 of these events now featuring themes ranging from [url=https://www.nexusmods.com/skyrim/images/712133/?force_view=1]Wildlife[/url] (theme #10), to [url=https://www.nexusmods.com/skyrim/images/713689/?force_view=1]The Riddle Of Steel[/url] (theme #11), and [url=https://www.nexusmods.com/skyrim/images/722579/?force_view=1]Silhouette[/url] (theme #15). His continued commitment has not only drawn many screenshot artist to partake in the events and submit amazing screenshots themselves, but it has also inspired another member of our community, [url=https://www.nexusmods.com/users/31439930]napoleonofthestump[/url], to pick up the idea and organise a similar event for Fallout 4 launching [url=https://www.nexusmods.com/fallout4/images/127218/?force_view=1]his first community theme called Venture Forth[/url] in September.

[center][img width=1000,height=562]https://i.imgur.com/GOoB5Sp.png[/img][/center]
Inspired by their joint efforts to engage our community, we are thrilled to announce that we are going to support their work and collaborate with both [url=https://www.nexusmods.com/users/3060962]Excellentium[/url] and [url=https://www.nexusmods.com/users/31439930]napoleonofthestump[/url] on launching a "Screenshot Community Event" based around a theme that is to be announced soon.

The idea is to bring the screenshot artist communities of [b]Skyrim, Skyrim Special Edition, Enderal, Fallout 4, and Fallout 76[/b] together for a joint event under one theme. This time around, we are making the event exclusive to the aforementioned games - mostly because these games are somewhat comparable in terms of base graphics and engine. However, depending on participation and engagement, we are more than happy to run similar events for other games, or even site-wide!

For this announcement of the event, it is only appropriate to let the two users who inspired it address the community:

[quote]A wise man called Albert Einstein once said; "Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world, stimulating progress, giving birth to evolution". I couldn't agree more, because I have always felt my imagination is my greatest power. I've also evolved tremendously since I started my screenshot hobby and I remember how inspired I was by others when I began. That's why I came up with the idea of doing themes here at Nexus - to give others, newcomers as well as veterans, different doors to open, strange paths to tread and new worlds to see... all while using their own imagination.

- [b]Excellentium[/b][/quote]

[quote]A hot minute ago the good folk who spend the limited minutes, calories, and attention spans of their lives supporting the Nexus that in turn supports all of our creative gaming efforts approached me and my esteemed colleague Excellentium about some sort of screen-shot contest thing. Putting our heads together and working in a fine spirit of collaboration, we polished the notion up as shiny as we could and present it to you here. Competition! Tension! Fabulous prizes! Random selection! If you prefer the original low-key, no-stakes version of the Community Themes, fear not, we'll still be doing that regular as you please as a by-the-community, for-the-community thing. We're just trying something new here. Come for the chance to win a sack of loot, stay for the community creativity.

- [b]napoleonofthestump[/b][/quote]
Last but not least, anyone entering the event by submitting at least one screenshot illustrating the theme is eligible to[b] win one of three £25 Steam Gift Cards[/b] as a prize!  

However, since we want this to be as inclusive as possible and encourage everyone regardless of skill to partake in the event, there won't be any "winners" per se. Rather, we will be giving out one of the prizes to [b]a random participant[/b] in the event.

[center][img width=700,height=350]https://staticdelivery.nexusmods.com/images/110/64597-1552654489.png[/img][/center]
The other two gift cards will be given away to [b]two randomly chosen participants from the jury selection[/b] consisting of 15 screenshots (one per participant) that we will pick together with [url=https://www.nexusmods.com/users/3060962]Excellentium[/url] and [url=https://www.nexusmods.com/users/31439930]napoleonofthestump[/url].

[center][img width=700,height=350]https://staticdelivery.nexusmods.com/images/110/64597-1552655460.png[/img][/center]
That way everyone has a chance of winning a prize just by participating, but those who put in the extra effort to create exciting screenshots are rewarded with having better odds.

In the spirit of this very much being a community event rather than a competition, we will also be featuring one screenshot from every participant in a news post concluding the event as part of a "Community Selection". 

Stay tuned for the launch post coming up on [b]Friday, 22nd March[/b] revealing the theme for the event and covering the rules and requirements for participation in more detail.

With all that said, we are looking forward to hearing your thoughts and seeing what screenshots you can come up with once the event launches!

- The Patron of Patrols - Scrabbulor
Today we are talking to [url=https://www.nexusmods.com/users/2237521?tab=user+files]Scrabbulor[/url] who is most famous for his patrolling mods of the extra immersive variety: [url=https://www.nexusmods.com/skyrim/mods/12977]Immersive Patrols[/url] and [url=https://www.nexusmods.com/skyrimspecialedition/mods/718]Immersive Patrols SE[/url].


[b]BigBizkit: Thank you for taking the time to answer our questions. To start this off, why don’t you tell us a bit about yourself?[/b]

Scrabbulor: Thanks for the opportunity! Name's Ameer Mohamed. I'm a 28-year-old poultry farmer, born and raised on the sister islands of Trinidad and Tobago.

[center][img width=950,height=534]https://staticdelivery.nexusmods.com/mods/1704/images/12977-5-1404623072.jpg[/img][/center]
[b]You are most well known for your Skyrim mod Immersive Patrols which has been downloaded by hundreds of thousands of users. How would you describe what the mod is and does in your own words?[/b]

It's a simple mod that uses the basic AI packages in the Creation Kit to create open world activity, specifically military activity.


[b]What was your inspiration for Immersive Patrols and what made you want to create and share it on Nexus Mods?[/b]

Every town, city and village mentioned the ongoing Civil War but unless you did Civil War related quests it was hard to tell. Like most mods I create, I made it for personal use but unlike most mods I upload, I uploaded Immersive Patrols very early in its life. I could tell the mod's scope and simplicity would make updating it as it grew manageable.


[b]Do you have a certain philosophy when it comes to creating mods? What are the things you pay attention to the most? [/b]

Simplicity and longevity, but mostly simplicity. Reaching a goal in the most self-contained manner is always my goal.


[b]How did you first get introduced to modding and how did you go about developing the skills to pull off a mod like Immersive Patrols?[/b]

I can't quite remember where exactly I started. If a game had a map editor or any kind of tool to change it I'd spend more time there than playing. I've always been unreasonably fascinated by the technology and techniques that are involved in creating video games so the motivation was always there. Once my country had tolerable internet, I'd say around 2004, I quickly learned the basics of Animation, Rigging, 3D modelling and C++ from free online resources and started creating small mods and eventually games in UDK for fun (shoutouts to geodav).

That being said, Immersive Patrols is a very simple mod. It only took a day of tinkering with the AI Package system to make the "skeleton" for the mod.

[center][img width=500,height=281]https://staticdelivery.nexusmods.com/mods/1704/images/12977-1-1404624219.jpg[/img] [img width=500,height=281] https://staticdelivery.nexusmods.com/mods/1704/images/12977-3-1404623072.jpg[/img][/center]
[b]Are there things you wish you would have been able to pull off, but which were not possible either due to engine limitations or because you simply did not know how to do it?[/b]

Not particularly. For a while I didn't know how I'd go about disabling/enabling patrols based on questline progression without scripting but while using enable/disable parents to get rid of vanilla lights and add shadowed lights to Hearthfire homes without dirty edits, it clicked that I could do the same with the objects enabled and disabled during the reconstruction of Fort Dawnguard and destruction/existence of Civil War Camps during their respective questlines.


[b]What are some of the games you grew up with?[/b]

I played a lot, A LOT of video games as a kid but the ones that stand out are from the N64 era onward. Majora's Mask, Monster Hunter Freedom Unite, Shadow of The Colossus, Danganronpa 1 and Demons Souls captivated me the most without a doubt. Shadow of the Colossus, in particular, had a massive impact on me as a person. It taught a young me how to appreciate beauty in things I would otherwise take for granted.

It's hard to describe but when I try to remember Shadow of The Colossus, I don't remember a game but everything between. I see the landscapes, colossi, architecture, Wander, Agro. I can hear their footsteps and the wind. I feel a calm presence. Something dear to my heart.


[b]Have you ever tried your hand modding other games?
[/b]
I have! I've made mods for everything from Pokemon games to risque Japanese Imports, haha. As long as I start playing something or a character creator catches my eye, I'll start tinkering if I've got the time.


[b]Do you have any hobbies or interests outside of modding and/or gaming?
[/b]
I do! I practice line art, digital art, game design and natural bodybuilding.


[b]What advice would you give people interested in becoming a mod author?
[/b]
Think about something YOU want. What do YOU want in YOUR game? It doesn't matter how outlandish it is, just start reading and working towards it and you'll eventually make SOMETHING. Sure it most likely won't be what you set out to make but I guarantee you, if you're even mildly satisfied with the end result, someone out there will love it.

[center][img width=950,height=534]https://staticdelivery.nexusmods.com/mods/1704/images/718/718-1525564342-105240758.jpeg[/img][/center]
[b]Is there anything else you would like to say?
[/b]
This was genuinely fun. Thanks for interviewing me and thank you Nexus community for being consistently mature and inviting all these years!

[line]
A big thank you to [url=https://www.nexusmods.com/users/2237521?tab=user+files]Scrabbulor[/url] for answering our questions. As always, if there's an author or mod project you'd like to know more about, send your suggestions to [url=https://www.nexusmods.com/users/64597][b]BigBizkit[/b][/url] or [url=https://www.nexusmods.com/users/31179975][b]Pickysaurus[/b][/url]. 

- Nexus Mods is hiring for a Front End Developer
We have been on the lookout for a dedicated Front End Developer for a while now and despite interviewing several individuals, we're yet to find the right person.

I know that lots of our users do not always see all the site news that gets posted so I am reposting the job information, just in case it catches the eye of the exact right person at the exact right time! Here is the job specification:

[b]Description[/b]
We are looking for an experienced front end developer to join our website development team at our offices in Exeter, UK for our main website, Nexus Mods.

Your role will be to work alongside our back end developers and dedicated designer to deliver high quality, responsive front ends using the latest frameworks and standards. You will become an important part of a team where every opinion is welcomed.

If you like implementing cool new features and making sleek user interfaces and want to showcase your work to a large and engaging audience then this is the job for you!

We are looking for someone who is keen to learn and flexible in their approach to problem-solving. You will need production experience working with HTML/CSS/JS (with at least one front end framework e.g. Vue, React, Angular) and working knowledge of version control.

Our ideal candidate is someone who has experience working with both a UI/UX designer and a back-end team to deliver exceptional sites and features, however, having the right attitude regarding learning and developing your skills is more important to us than your experience in this area.

This is not a junior role and so we are expecting to see a history of delivered and deployed projects.

You will need to either be a UK citizen or have a right to work in the UK in order to be eligible for this role, as we cannot provide visas at this time.

[b]In short:[/b]

[list]
[*]Working with our back end developers to implement new features.
[*]Working with the entire web team to design new features and functionality.
[*]Participating in team meetings.
[*]Keeping track of your workflow using project management tools.
[*]Working with everyone at Nexus Mods to shape the future of our platform.
[/list]

[b]Other information:[/b]

[list]
[*]This is a full-time office-based position from our offices in Exeter, UK, to be worked Monday to Friday, 40 hours a week.
[*]We will offer a competitive market-rate salary dependent on your level.
[*]We will provide high spec hardware for you to work from in the office.
[*]For the right candidates, we may be able to assist with relocation expenses and logistics.
[/list]

[b]Requirements:[/b]

[list]
[*]Expert at CSS, HTML and JS.
[*]Production experience with at least one full JS front end framework.
[*]At least 2 years working in front end development.
[*]Strong communication skills both verbally and written (English).
[*]Right to work in the UK
[*]Experience or knowledge of video games not required, but you will enjoy the job even more if you like video games!
[/list]

[b]Benefits[/b]
Nexus Mods is an Alexa Top 750 website with a userbase of over 16 million users and serving over 1.5 billion pageviews a year. Working on such a popular site can be challenging, but rewarding, with a userbase that is very loyal and very vocal!

Due to the popularity of the site we try and work on the cutting edge of technology. If you are interested or excited by the latest advances in software and technology then you'll love working for us. We have a strong focus on researching new and upcoming tech and are always keen to explore new ways of improving the sites and services we provide through innovative means.

We are based in the heart of Exeter, a 15 minute walk away from Exeter Central station and 5 minutes from the main high street with all its shops, restaurants and the beautiful cathedral grounds.

We offer flexible working hours, provided you are in the office during the core hours of 10am and 3.30pm. The office environment is very casual, with plenty of lighthearted chat to break up the day, regular eating out, breaks that involve games and so on and so forth.

[b]Applying[/b]
If interested, please send a cover letter and CV to jobs@nexusmods.com

- 2018 in review and 2019 in the view
I'm late. I know, I'm sorry, I'm sorry. It's already the middle of February and I haven't done my usual yearly keyboard bashing session where I smash out a semi-coherent review of the previous year and talk about what we hope to get done in this year. Truth be told, I wasn't sure if anyone really wanted to read through my banal twitterings or not and whether I would do this, so let me know at the end if my time (and yours) was worth it.


[b][size=3]2018 in numbers[/size][/b]

In short, Nexus Mods continues to grow at an increasing rate. The exciting thing for us is that it's not just the Bethesda games we host mods for that continue to grow in popularity on Nexus Mods. The mods for other games not made by Bethesda have also exploded in popularity in the past year.

Nexus Mods averaged 4,996,242 unique users each month in 2018, up from 4,582,755 in 2017, representing a 9% increase in users. In contrast, the average pageviews are down from 132,500,000 in 2018 compared to 138,500,000 representing a 4% decrease. While this might seem odd, our site redesign came out in December of 2017 which makes more use of web technologies like Ajax that will reduce the number of registered pageviews (as full page reloads won't be counted). The average time a user spends on the site has increased by 5 seconds to 11 minutes and 46 seconds compared to 2017, so we do not think the site redesign has had a negative impact on user interaction.

2,313,857 new members joined us in 2018, up 43% from the 1,612,142 who joined us in 2017, meaning Nexus Mods now has over 16.5 million users. No doubt this number was bolstered by our change to the download system requiring all users to have an account to download (previously files less than 2MB in size didn't require you to login). This change was made in May 2018 to accommodate the mod author's Donation Point system.

136 new games were added to Nexus Mods in 2018, up 86% on 2017's 73 new games.

33,304 new mods were uploaded to Nexus Mods in 2018, representing a 19% increase on 2017's number of 27,891. Of which, 22,480 were mods for Bethesda games and 10,824 were for non-Bethesda games. This represents a 4% increase of new Bethesda mods on 2017's number of 21,647 and a 73% increase in new non-Bethesda game mods compared to 2017's 6,244. Frankly, this is awesome news to us. Bethesda mods continue to grow in popularity despite the respective age of the games while our catalogue of non-Bethesda game mods is increasing at a truly amazing rate.

As a result, 68% of new mods on Nexus Mods are now for Bethesda games, while 32% are for non-Bethesda games. 2017's figure was 78% and 22% respectively. This is pleasing to us, considering Bethesda modding continues to flourish rather than diminish and we continue to make inroads to supporting as many games as possible. The best of both worlds, as far as I'm concerned.

Finally, Nexus Mods served 226,582,588 unique downloads in 2018, up from the 207,582,827 unique downloads we served in 2017, representing a 9% increase. Similarly, we're now serving an average of 3.5 Petabytes (3,500 Terabytes) of bandwidth each month, up from 2.6 Petabytes in 2017.

That's a lot of "ups". Needless to say, I'm very pleased with the figures that have come out of 2018. Each year I take a look at the Bethesda modding scene and think "it's got to start declining now, surely people are going to get bored of these games eventually and move on to newer ones?". That hasn't been the case, yet, and it's truly impressive. It serves as a testament to all the modders, and to Bethesda themselves. On the flip side, Nexus Mods is now also one of the largest independent mod hosting platforms for non-Bethesda games. 2018 saw us surpass some of the bigger mod hosting sites even for non-Bethesda games based on raw figures. It's great to continue to shrug off the "just for Bethesda mods" moniker.


[b][size=3]2018 in review[/size][/b]

2018 was light on major updates to the site compared to previous years so you might have been fooled into thinking we hadn't been busy. Truth is, we've never been busier.

[b]Tweaks and fixes to the site[/b]

At the start of 2018 we had only just launched our new site design. There was certainly plenty of constructive (and not so constructive) criticism for us to sift through. Our team spent considerable time refining borders, paddings, margins, widths, fonts, sizes and all sorts to increase readability and respond to the relevant criticisms provided by users.

[b]Vortex released into Alpha[/b]

We [url=https://www.nexusmods.com/news/13411]released Vortex to the public[/url] in February 2018 as an alpha release, looking for more users to help us test the software, report bugs and provide feedback to help us improve. The alpha was downloaded by thousands of users and we got exactly what we wanted. Plenty of feedback!

[b]We moved offices[/b]

In 2017 we set up our first office. A small box of a room in a managed office space that 4 of us worked from. Up until then, all the staff at Nexus Mods were working remotely in various countries in Europe and the US. The office was an experiment to see whether we could improve our workflows, efficiency and the general quality of our work by being in an office and working together.

The answer to that question was a resounding "yes".

Truth is, there are plenty of remote working and remote management tools out there that fill the gap, but I guarantee you nothing is better than working in the same environment as your colleagues, together, face-to-face.

With the experiment a success, we moved into a more appropriately sized office for our workforce and set about the long task of relocating current staff and saying goodbye to staff who could not make the move. That process is still continuing into 2019.

[b]Donation Points![/b]

In May [url=https://www.nexusmods.com/news/13611]we announced[/url] and released the project we'd been working on for over 6 months. [url=https://www.nexusmods.com/modrewards#/faq]Donation Points[/url] is our way of giving back to, and supporting, the mod authors on Nexus Mods. In a nutshell, mod authors would now receive a monthly reward based on how many unique downloads their opted-in files received.

To date, we've given away over $81,000 worth of DP to mod authors. The overwhelming sentiment towards this new system has been extremely positive and we love hearing the stories mod authors tell of how even seeing a few cents worth of DP come into their account puts a smile on their face. Of course, there are many mod authors who are receiving a substantial amount each month as well. We're happy when the mod authors are happy, and 2018 probably saw the least amount of drama I've seen in my 18 years working in the modding community. So we're pretty happy right now!

[b]New community managers[/b]

In June we [url=https://www.nexusmods.com/news/13657]welcomed BigBizkit and Pickysaurus[/url] to our Community Management team, working from our offices in Exeter. Our previous community team of Terrorfox and SirSalami sadly could not relocate to our offices for Visa related reasons and we said a very friendly goodbye to both of them by the end of 2018. As a parting gift, they did a great job training up the new guys and making them an integral part of the team. Our thanks and best wishes go out to both of them.

[b]Preliminary 2FA[/b]

With the addition of the Donation Points system, the prevalence of database leaks on the wider web (including our own, from 2013) and the knowledge that bad people are always looking for ways of getting into users accounts, no matter what site they're on, [url=https://www.nexusmods.com/news/13712]we released a rudimentary 2FA system[/url] for users to make use of in July. If you haven't enabled it already, [url=https://www.nexusmods.com/users/myaccount]you probably should[/url].

[b]Download speed increases[/b]

With the increasing trend towards adblockers on the internet, we decided to [url=https://www.nexusmods.com/news/13806]show our gratitude[/url] to those users who do not use adblockers or who have previously supported the site with Supporter or Premium Membership by doubling their speed cap on the site from 1MB/second to 2MB/second.

[b]Vortex moved into Beta phase[/b]

Following the February release of the Vortex Alpha, Vortex [url=https://www.nexusmods.com/news/13816]officially moved into another important milestone[/url] in October, the Beta phase. 26 updates were made to Vortex during the Alpha phase, fixing bugs, refining functionality and responding to user feedback and criticisms. The Beta phase is more of the same process but in a much more polished state. Improvements and bug fixes continue to be added to the Beta on a regular basis.

[b]Lots and lots (and lots) of background stuff[/b]

Then there are all the unseen things.

For you tech nerds, we continue to work on upgrading and updating both our infrastructure and underlying codebase to bring it into the modern age. We're heavily moving away from the standard "LAMP" stack and heavily making use of more modern alternatives including all the latest buzz words; Kubernetes, Docker, Elasticsearch et al. We're slowly replacing the old systems with modern, containerised, alternatives in a variety of different languages and using a variety of different data solutions based on the requirements. MySQL has been shunned. PHP mocked. I've not got a clue! I was always a LAMP guy, and a poor one at that. So really, this is just me parroting things from our developer meetings.


[b][size=3]2019 and what's in store[/size][/b]

Still with us? Read it all? Understood some of it? Well done! Let's continue and look at what's happened already in 2019 and what we're aiming to achieve.

[b]Nexus Mods API[/b]

Just last week we released our [url=https://www.nexusmods.com/news/13921]public API[/url]. This essentially officially opens up a lot of the data on our site to app and website developers for them to make use of in their software. For example, any mod manager that wants to integrate with the Nexus Mods site or make use of the site's data to populate the data in their own software will likely find the API useful. This API will continue to be updated and more endpoints will be added as and when they're needed. It's highly driven by the needs of Vortex, but we've got a friendly group of various software developers from the community in a Discord channel who are making requests of us as well.

[b]Front end team[/b]

We're currently in the final stages of hiring a new front end team, this time with both a designer and a dedicated front end developer. Our previous attempt at this in 2018 didn't go so well, simply because our predominantly backend focused developers do not have the time (or realistically, the willpower) for front end work. Hopefully our new team will prevent this issue from happening again and create very tangible changes to the site in 2019 that you all like.

[b]Vortex 1.0 release[/b]

The Vortex Beta was released in October. Since then, we've released several updates to the software that include bug fixes, speed and load time improvements and UI and UX tweaks to make the software less confusing. The aim of the Beta phase is not to add any major new functionality, but instead, to refine what functionality already exists and remove all the major bugs we know about (and hopefully all the minor ones too!).

Having said that, new game support continues to get added to Vortex on the backs of third-party developers making good use of the open source nature of Vortex. We're thankful to anyone who is helping us to improve or add to Vortex. More on that in a minute.

This month, Vortex surpassed the 1 million unique downloads mark. A great milestone to hit.

As we work towards a 1.0 release of Vortex our Community team are working on improving the documentation, including a full "How to mod your game and install 10 of the most popular mods" style guide for the very beginners, among other guides that should improve the built-in knowledge base and wiki further for users.

We do not have a set date for the 1.0 release, but we stand by what was said in the news release, that we do not want it to last any longer than the Alpha phase lasted.

[b]Mod Packs[/b]

Holy-moly, look at this little nugget, hidden away in the middle of my long-ass yearly review.

Mod packs are, quite simply, a system whereby a user's mod profile is turned into a "mod pack" in such a way that they, or another user, can download that mod pack and all the mods contained (or referenced) in the pack will be installed in the exact same way, in the exact same order, as the original profile. Use cases include if you get a new PC and want to transfer your working mod setup to another PC (i.e. a decent backup and restore system for your mod profiles), YouTubers being able to share their mod setups with their viewers or you simply wanting to share your cool mod setup with your friends.

It has caused some controversy in the past due to various reasons, including it taking downloads away from mod authors, the worry it would increase false support issues for mod authors caused by bad mod packs and because others who have attempted to do this have basically created a "mod piracy" platform that completely ignores (and breaks) copyright laws because they did not have permission to distribute the mods contained in the mod packs. Whatever we come up with will ensure none of these are a realistic issue.

Being honest, a large part of the work we've done over the past few years; modernising our processes, increasing our team, redesigning the site, introducing the Donation Points system and moving away from NMM and working on Vortex points to this much sought after feature in the community. All the above needed to happen before we could properly tackle this polarising idea.

We've already done our first proper sit down meeting with all aspects of the Nexus Mods team, whiteboard and marker pens and all, to drill out the high-level requirements for the system. There will be many more before we're done.

When we're ready to talk about it more then the mod authors and the software developers will be the first people we talk to. What I can tell you is that the system/framework will be open source and linked to our API, so this is not going to be a Vortex exclusive system. If Mod Organizer or any other mod manager wants to make use of the system in part or in full, they'll be able to.

I'm sure you've got questions, but we won't be giving answers at this stage. Just take this as us putting our flag in the ground and saying "Nexus Mods is going to tackle mod packs in 2019".

[b]Queuing downloads[/b]

As mobile phone and tablet usage of the site continues to increase and we acknowledge that a lot of our users browse the site when they're away from their main gaming PC (i.e. when on a break at work or at school), we plan to implement a system that will allow you to queue a download for later. The idea being you'll mark the file for download and when you get home, your mod manager will download any files you have queued on the site since you last used it.

[b]Donation Points[/b]

The Donation Points system has been a resounding success thus far. As mentioned earlier, $81,000 worth of DP has already been handed out and we're very happy with how it has worked out.

As we continue to increase our mod offerings for lots of games, we'd like to continue to incentivise and reward mod authors who make use of Nexus Mods, even when the games being modded aren't as popular as the Skyrims and Fallouts of the gaming world.

With this in mind, we plan to create a secondary funding pool set aside specifically for non-Bethesda games on Nexus Mods. This won't take out of the main pool that already exists, but instead will be used to supplement the Donation Points that get given out to mod authors for games outside of Bethesda's ownership.

As our new front end team get into their groove, we'll also improve our reporting on the Donation Points system for all to see, providing monthly breakdowns of how much was sent out, the split between all the games and any other pertinent information that doesn't reveal private data on individual users.

[b]Reworking the user database, registration and eCommerce system[/b]

To say our user system is archaic would be putting it lightly. One of the biggest tasks we'll be working on this year will be ripping out our current user database and completely reworking it from the ground up. The aim is to greatly improve server performance, reduce our server requirements and significantly improve security. In doing so, this will also allow us to completely overhaul our awful registration process that is tied into the forums along with our Premium Membership purchasing system.

This will pave the way for some more "fun" features down the road and into 2020, like gamifying the user experience so users who like and respond to that sort of thing can feel like their activity on the site is being more readily recognised.

[b]Bounty reward system for developers[/b]

Since releasing NMM in 2011 we've ensured the work we've done on any of our software has been open source for all the community to see, edit, tweak, copy and or use in their own software. We continued this "tradition" with Vortex, improving on the idea by deliberately making Vortex easily extensible. Essentially, modding Vortex is a thing much more than it was for NMM. Our open API compounds on this philosophy further.

We think that an open source philosophy is an extremely important aspect that all mod managers in the modding community should adhere to, so much so that we have, on occasion, requested other mod managers be open source if they want to be hosted on Nexus Mods.

One of the bonuses of releasing Vortex as open source is that other developers have been able to offer their own code to the project. Some of the games Vortex supports have only been added because members of the community have coded this functionality and provided it to Vortex. In the past week, I've been working on contacting these developers to provide them with a small, but not insignificant, financial reward for their troubles and as a thank you.

It is our intention to work more closely with third-party developers who would like to develop functionality, provide bug fixes or expand on or improve Vortex. To this end, we hope to create a "Bounty" system, listing functionality that we would like to add to Vortex but do not have the time to add any time soon. We'll happily work with and pay developers to create this functionality for us.

The cost of hiring developers increases every year and when you factor in office space, insurance, taxes and myriad other costs associated with hiring someone, setting aside £10,000 - £20,000 a year to reward people making Vortex better is a great way of both encouraging others getting involved with developing Vortex while saving us money compared to hiring a full time developer.

If you're interested in this system, or simply interested in helping us to develop Vortex, please get in touch.

[b]More game support[/b]

Vortex now has modding support for 46 games on Nexus Mods. For reference, Nexus Mod Manager only supports 24. Following on from the Bounty System post above, we're always keen to get more games supported both on the site and within Vortex. We're working on adding more game support ourselves, but we're also keen to work with talented developers to introduce more modding support to Vortex.


[b][size=3]In conclusion[/size][/b]

Well done if you made it all the way through!

The TL;DR to take away from all this is quite simple; Nexus Mods is continuing to not only grow but actually grow faster than ever before, we did quite a lot of stuff in 2018 and we've got lots planned for 2019 and beyond. Some of it is even quite exciting!

Thank you to all of you who are a part of this success, and I hope your 2019 is going as well as ours so far.

- More games in Donation Points store and minor changes
Since [url=https://www.nexusmods.com/news/13611]launching our Donation Points system[/url] last year we've given away over $81,000 worth of Donation Points (DP) to mod authors. Thankfully, the reaction to this system has been overwhelmingly positive and we're extremely happy with how it has turned out.

While mod authors can exchange their DP for straight up Pay Pal donations, we've also been very happy with how many mod authors have been exchanging their DP for video game keys that we've been providing in [url=https://www.nexusmods.com/modrewards#/store/all/1]the DP store[/url]. It's great to be able to provide games back to people who clearly love games as much as we do!

With that in mind, I've expanded the portfolio of games we now offer in the DP store. I specifically try and choose games that we have at least some mods for. The new list of games, on top of the games we were already offering are:


[list]
[*]7 Days to Die
[*]Battletech
[*]Borderlands 2 - GOTY
[*]Doom
[*]Dying Light
[*]Grand Theft Auto IV 4: Complete Edition PC
[*]Mad Max
[*]Middle-Earth: Shadow of Mordor - Game of the Year Edition PC
[*]Middle-earth: Shadow of War
[*]Prey (2017)
[*]South Park: The Stick of Truth PC
[*]Stellaris
[*]Tyranny - Deluxe Edition
[/list]
I hope you all enjoy the new selection.

On a semi-related note, we've been struggling to keep up with demand for some games in the DP store and I want to avoid having games out of stock if I can help it. I do not want to buy the games in considerable bulk simply because game prices can fluctuate wildly, with sales happening at any moment, and I don't want to be stuck holding on to a load of games that I bought for 50% more than they're on sale for now - that's not good for you or us!

I'm also aware that some mod authors are buying multiple keys of the same game to give to helpful users of their mods, for friends or as prizes for competitions they're running. I think that's a really cool idea but, unfortunately, this is causing me a bit too much admin work as I struggle to keep games in stock. Similarly, it's becoming difficult to source large quantities of game keys each month from suppliers. As such, we have changed the store system to only allow mod authors to receive one of each game key in the store. I apologise for this change but I feel it's necessary, not only for my own sanity but also to ensure every mod author gets a chance to get games from our DP store.

I want to say a big thank you and congratulations to all the mod authors who are enjoying our Donation Points system.